Hello,
I'm Charles Elwonger, an Austin-based designer working in web front-end, UI design, videogames, and wider (interactive) arts. I like working locally, face-to-face; I also spend my free time working globally — that is, collaborating online with a group of strapping young fellows and calling ourselves Puny Human.
I'm also a very non-professional musician and cook.
Charles Elwonger
charles-e.com
charles@charles-e.com
Computer & Design Skills
Software/Technical Knowledge:
- Adobe Creative Suite (Photoshop, Illustrator, Fireworks, Flash, Dreamweaver)
- Aptana, Komodo & Notepad++
- HTML/CSS
- jQuery
- Newcomer in jQueryUI, Processing, ActionScript 3 (with flixel) & PHP
- Modo
- Newcomer in ZBrush, 3ds Max, Maya & Softimage XSI
- Source SDK (Level design/scripting, material/texture creation, 3D modelling)
- Experience in the Jupiter EX, Unreal 1 & Half-Life (GoldSrc) environments
- MS Office
- Windows/Mac OSX
- Redmine & Mantis bug/task tracking systems
Art/Design & Miscellaneous Skills:
- Extensive background in the traditional arts.
- Creative problem solving for all scopes.
- Well suited for a collaborative environment, but more than capable working alone.
- Capable of managing multiple projects & deadlines simultaneously.
- Excellent eye for quality design & feel of a project along with user/audience impression.
- Sharp eye for detail, while keeping it all in context with larger project goals.
- Strong writing skills, experienced in writing help documentation and marketing text.
- Proficient knowledge in web design/standards/usability/accessibility/SEO.
- Print design experience, including magazine ads and articles. Experience in screenprinting.
Experience
frog
2011
Visual Artist for User Interfaces
- Visual design for web & mobile applications
- UI design and exploration
- Collaboration in a large-team, multiple-track environment that thrives on (and requires) communication and openness in the workplace
- Collaborative work on style guide upkeep and stewardship
Freelance Web Design
2008 & on
- Creating fresh designs, always focusing on the project's individual goals & needs
- Always working to find out the best solution for each project
- Keeping up with the latest tools, standards & techniques
Puny Human
2007 & on
Environmemtal Artist & Web/Graphic Designer
- A small start-up built by members of Team Dystopia & Ninja Workshop, I have proudly been on since the beginning
- Logo & company image design, website design and forum theme design. Incorporating these elements into the studio's various social media outlets.
- Some website & forum development (HTML, CSS & PHP), collaborating with a team of technical/back-end specialists
- Logo, branding & web design for various released and up-coming projects
- Environmental artwork: models, textures and materials/shaders
- Level design, lighting, editing & optimization
- Collaboration with other level designers & artists in a "shared level" environment
- UI artwork & icons
- User feedback design
Annosoft, LLC.
January 2005 - May 2008
Richardson, TX
Technical Artist
- Website design and development
- Company image & logo design
- Web & print advertisements
- In-program/UI artwork
- Authoring help documentation
- QA/testing (Analysis, reproduction and documentation of bugs, verification of bug resolution)
- Phoneme to viseme mapping, matching foreign languages with the appropriate phoneme and viseme representation
Team Dystopia
Summer 2006 to mid 2007
Level Designer & Artist
- Level design and development
- 2D art (textures, in-game icons and advertisements, &c) and 3D models
- Starting as a playtester, we made use of the Mantis bug-tracking system. Moving on to the development team, I experienced both sides of the QA process.
Education
Austin Community College; Austin, TX
The Art Institute of Dallas, major in Graphic Design; Dallas, TX
North Lake College; Irving, TX