charles-e.comContact Me

Hello,

I'm Charles Elwonger, an Austin-based designer working in web front-end, UI design, videogames, and wider (interactive) arts. I like working locally, face-to-face; I also spend my free time working globally — that is, collaborating online with a group of strapping young fellows and calling ourselves Puny Human.

I'm also a very non-professional musician and cook.

Charles Elwonger

charles-e.com
charles@charles-e.com

Computer & Design Skills

Software/Technical Knowledge:

  • Adobe Creative Suite (Photoshop, Illustrator, Fireworks, Flash, Dreamweaver)
  • Aptana, Komodo & Notepad++
  • HTML/CSS
  • jQuery
  • Newcomer in jQueryUI, Processing, ActionScript 3 (with flixel) & PHP
  • Modo
  • Newcomer in ZBrush, 3ds Max, Maya & Softimage XSI
  • Source SDK (Level design/scripting, material/texture creation, 3D modelling)
  • Experience in the Jupiter EX, Unreal 1 & Half-Life (GoldSrc) environments
  • MS Office
  • Windows/Mac OSX
  • Redmine & Mantis bug/task tracking systems

Art/Design & Miscellaneous Skills:

  • Extensive background in the traditional arts.
  • Creative problem solving for all scopes.
  • Well suited for a collaborative environment, but more than capable working alone.
  • Capable of managing multiple projects & deadlines simultaneously.
  • Excellent eye for quality design & feel of a project along with user/audience impression.
  • Sharp eye for detail, while keeping it all in context with larger project goals.
  • Strong writing skills, experienced in writing help documentation and marketing text.
  • Proficient knowledge in web design/standards/usability/accessibility/SEO.
  • Print design experience, including magazine ads and articles. Experience in screenprinting.

Experience

frog

2011

Visual Artist for User Interfaces

  • Visual design for web & mobile applications
  • UI design and exploration
  • Collaboration in a large-team, multiple-track environment that thrives on (and requires) communication and openness in the workplace
  • Collaborative work on style guide upkeep and stewardship

Freelance Web Design

2008 & on

  • Creating fresh designs, always focusing on the project's individual goals & needs
  • Always working to find out the best solution for each project
  • Keeping up with the latest tools, standards & techniques

Puny Human

2007 & on

Environmemtal Artist & Web/Graphic Designer

  • A small start-up built by members of Team Dystopia & Ninja Workshop, I have proudly been on since the beginning
  • Logo & company image design, website design and forum theme design. Incorporating these elements into the studio's various social media outlets.
  • Some website & forum development (HTML, CSS & PHP), collaborating with a team of technical/back-end specialists
  • Logo, branding & web design for various released and up-coming projects
  • Environmental artwork: models, textures and materials/shaders
  • Level design, lighting, editing & optimization
  • Collaboration with other level designers & artists in a "shared level" environment
  • UI artwork & icons
  • User feedback design

Annosoft, LLC.

January 2005 - May 2008
Richardson, TX

Technical Artist

  • Website design and development
  • Company image & logo design
  • Web & print advertisements
  • In-program/UI artwork
  • Authoring help documentation
  • QA/testing (Analysis, reproduction and documentation of bugs, verification of bug resolution)
  • Phoneme to viseme mapping, matching foreign languages with the appropriate phoneme and viseme representation

Team Dystopia

Summer 2006 to mid 2007

Level Designer & Artist

  • Level design and development
  • 2D art (textures, in-game icons and advertisements, &c) and 3D models
  • Starting as a playtester, we made use of the Mantis bug-tracking system. Moving on to the development team, I experienced both sides of the QA process.

Education

Austin Community College; Austin, TX

The Art Institute of Dallas, major in Graphic Design; Dallas, TX

North Lake College; Irving, TX